Tutorials

Today I’m going to show you how to set-up victor Sants Animated Battle script in it’s most basic form.

Alrighty here we go.

Step 0ne – First off you need to download the following scripts and place them in this order:

http://victorscripts.wordpress.com/rpg-maker-vx-ace/basic-scripts/basic-module/

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/actors-battlers/

Also remove any other scripts you may have in the script editor for the purposes of this tutorial.

The basic module is required although requires no set-ups by the user so just paste it in the editor and never touch it again xD.

Now this is where the fun begins. First things first we are going to set up a battler for you’re character, if you don’t, you wont be able to see you’re character in battle (which is a rather epic failure now is it not?)

Inside the actors battlers script there is a note tag that you need to place inside the note box of your character.

where x is the filename of the character battler. Now you actually need the battler of your character.

Open your image software, whether it be MS Paint, GIMP, Paint.NET or photoshop. Anything will do. Now open the sprite sheet and cut out the sprite that you want to appear in battle.

Such as this – and import it into Grahics/Battlers.

Now comes for the actual set -up within the script. But before we do that we need to import the characters spritesheet into the characters section in the Editor. Go to import resources/characters and Import the character.

*NOTE: IMPORTANT – All files must share the same name. For this we will be naming her $Lucia. This filename must apply to the character battler AND the spritesheet. NO CHANGES IN THE NAME!!! Must be identical!!!!

Oh and the spritesheet for the character – which you import into Grahics/Characters.

Now that everything has been named correctly and imported into the correct places, we get to set up the script to recognize the character! Yipeeee!!! 😀

This is the fun part so you know

Open up the script editor and go to the animated battle script. Around line 350 of the script is where you set up the characters. Now this is where we set up the script to recognize your character .

‘graphic filename’ => {frames: 3, rows: 4, mirror: false, invert: false,
mode: :charset, action: :charset},

$Lucia – this is the filename of the character graphic.

Frames – this is how many frames of the sprite are displayed horizontaly across the spritesheet.

Rows – how many rows of sprites appear on the spritesheet vertically.

Mirror – This flips the spritesheet. false faces right-true flips the graphic to face the left.

Mode – charset – this the type of graphic to use. Charset refers to the spritesheet in characters that you imported earlier and Sprite refers to characters such as Holder Animated Battlers, but we shall get to that later.

Action – Charset – There are 3 types of modes, Default: this is for holders animated battlers. Charset which are used for spritesheets like what we are using for this tutorial and Kaduki – this is for using Kaduki’s sprites which we shall get to another time.

so set up the character in the script like

‘$Lucia’ => {frames: 3, rows: 4, mirror: true, invert: false,
mode: :charset, action: :charset},

Apply and save. Now open database and battle test. You should now have a working system of Victors Animated Battles.

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